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Satisfactory is live. More factory games come later.

FactoryForge currently focuses on Satisfactory. The public app language and pricing model are being shaped so future game agents can plug into the same canvas, reel, and Publish loop.

Roadmap games are not live support. They are candidates for future data packs and generator behavior.

Canvas preview

Iron input

240/min

Assembler row

12 machines

Output bay

60 HMF/min

Prompt dock

Build a clean heavy modular frame factory at 60 per minute.

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Clean bus01
Compact stack02
Published03

Live

Satisfactory

Supported now

The current planner and canvas work are built around Satisfactory production goals, rates, recipes, belts, pipes, and factory blueprint-style planning.

Why start narrow?

A factory generator is only useful when the game data is good. Satisfactory gives FactoryForge a focused live surface before broader game-agent support.

What carries forward?

Prompting, the canvas, the generation reel, and Publish are meant to stay stable as game support expands.

Roadmap and candidates

These games are listed honestly: useful directions, not shipped support.

Factorio

Roadmap

A strong fit for recipe graphs, trains, belts, and repeatable production blocks.

Dyson Sphere Program

Under consideration

Planet-scale logistics and interstellar chains need a different planning model.

Minecraft modpacks

Under consideration

Modpack support depends on data import quality and consistent machine semantics.