FactoryForge AIBeta
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Factories should be data you can shape.

FactoryForge is an independent product built around a simple belief: factory game planning should feel like generating and refining a living blueprint, not rebuilding the same spreadsheet from scratch.

The first focus is Satisfactory. The longer vision is a canvas-first planning layer that can understand factory intent across games.

Canvas preview

Iron input

240/min

Assembler row

12 machines

Output bay

60 HMF/min

Prompt dock

Build a clean heavy modular frame factory at 60 per minute.

Preview JSON readyGenerate
Clean bus01
Compact stack02
Published03

Canvas first

The product starts with the thing players need to reason about: the factory shape, flow, constraints, and output.

Generous iteration

Rough generations are cheap JSON. FactoryForge should keep them close instead of deleting history to manufacture scarcity.

Pay for the keeper

Publish is the valuable step: a finished, durable blueprint with details worth saving and building from.

Built in public beta

FactoryForge is still early, and the product work is moving toward the app seam at /app.

The public site keeps that story simple: explain the tool, show supported games honestly, and invite players into the app.

Contact

FactoryForge feedback and issues are tracked in GitHub while the product is in beta.

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